Gameplay
The player experience — plant, grow, maintain, harvest and sell to buyer NPCs.
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This page describes the full loop with default settings. Timers can be changed by the server owner (Configuration).
Loop summary
Seed + Pot → Plant (minigame) → Growth (stages)
→ Maintenance window (water + fertilizer) → Harvest (minigame)
→ Sell to buyer NPC (trust + negotiation) → 💵1. Planting
- You need
cannabis_seed(seed) +plant_pot(pot) in your inventory. - Using the seed opens the planting minigame (hold on soil + needle).
- The pot is consumed when planting.
- Default 30s cooldown between plantings.
Where can you plant?
Planting is blocked in vehicles, water, interiors and mid-air. The ground must be a soil type (grass, soil, sand, gravel, mud…). Rules are fully configurable.
2. Growth
- The plant advances one stage (
growthStage) every 30 minutes — the server drives this, so it progresses even while the player is offline. - Harvestable from stage 4.
- With a growth sensor (
growth_sensor) attached, the Farm menu shows the time left until the next stage.
3. Maintenance (stage 2 → 3)
As the plant moves from stage 2 to 3, a maintenance window opens:
| Action | Item | Effect |
|---|---|---|
| 💧 Water | plant_water | Required |
| 🌱 Fertilizer | fertilizer | Required |
| 💡 Grow light | grow_light_dim | Extends window +12 min + harvest bonus |
| 🐛 Pesticide | insecticide | Extends window +15 min + harvest bonus |
Miss the window
If water + fertilizer aren't applied in time, the plant rots
(cannabis_rotten). Default window is 20 minutes.
Successful maintenance speeds up growth by ~10 min.
4. Harvest
- Earliest at stage 4, via a minigame (~2.8s hold).
- You must be within 4 meters of the plant.
- By default only the planter can harvest.
Harvest outcome:
| Result | Condition | Product |
|---|---|---|
| Normal | Standard harvest | cannabis |
| 2× yield | Light and pesticide applied | cannabis ×2 |
| Grade A | 30% bonus chance | cannabis_grade_a |
| Rotten | Too late / neglected | cannabis_rotten |
To cancel a plant, use the target option "Destroy cannabis" → confirm with
/deletecannabis within 60s.
5. Selling — Buyer NPCs (black market)
Civilian-looking buyer NPCs wander map zones. An unknown NPC shows a hint prompt; walk up and interact.
Small talk (earn trust) → "Let's talk business" → Sell / Ask price
→ Offer table (negotiate) → NPC approval → Payout- Trust system: the first time with an NPC you must make at least 2 rounds of small talk; on later visits it recognizes you.
- Negotiation: the more you go above market price, the lower the NPC's accept chance. After 3 failed negotiations the NPC bans you for a while.
- Sale quota: each NPC buys a limited amount per round (2–6 units), refreshing every 6 hours.
- Payout: cash by default —
cash/bankselectable.
Don't say “I'm selling”
The dangerous "I'm selling" (early sale) dialog option triggers a police alert ~90% of the time. Stay calm; earn trust first.
Default sale prices
| Product | Market ($) |
|---|---|
Cannabis (cannabis) | 85 |
Grade A (cannabis_grade_a) | 220 |
Rotten (cannabis_rotten) | 12 |
Prices and NPC zones are fully configurable.