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Gameplay

The player experience — plant, grow, maintain, harvest and sell to buyer NPCs.

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This page describes the full loop with default settings. Timers can be changed by the server owner (Configuration).

Loop summary

Seed + Pot  →  Plant (minigame)  →  Growth (stages)
      →  Maintenance window (water + fertilizer)  →  Harvest (minigame)
      →  Sell to buyer NPC (trust + negotiation)  →  💵

1. Planting

  • You need cannabis_seed (seed) + plant_pot (pot) in your inventory.
  • Using the seed opens the planting minigame (hold on soil + needle).
  • The pot is consumed when planting.
  • Default 30s cooldown between plantings.

Where can you plant?

Planting is blocked in vehicles, water, interiors and mid-air. The ground must be a soil type (grass, soil, sand, gravel, mud…). Rules are fully configurable.

2. Growth

  • The plant advances one stage (growthStage) every 30 minutes — the server drives this, so it progresses even while the player is offline.
  • Harvestable from stage 4.
  • With a growth sensor (growth_sensor) attached, the Farm menu shows the time left until the next stage.

3. Maintenance (stage 2 → 3)

As the plant moves from stage 2 to 3, a maintenance window opens:

ActionItemEffect
💧 Waterplant_waterRequired
🌱 FertilizerfertilizerRequired
💡 Grow lightgrow_light_dimExtends window +12 min + harvest bonus
🐛 PesticideinsecticideExtends window +15 min + harvest bonus

Miss the window

If water + fertilizer aren't applied in time, the plant rots (cannabis_rotten). Default window is 20 minutes.

Successful maintenance speeds up growth by ~10 min.

4. Harvest

  • Earliest at stage 4, via a minigame (~2.8s hold).
  • You must be within 4 meters of the plant.
  • By default only the planter can harvest.

Harvest outcome:

ResultConditionProduct
NormalStandard harvestcannabis
2× yieldLight and pesticide appliedcannabis ×2
Grade A30% bonus chancecannabis_grade_a
RottenToo late / neglectedcannabis_rotten

To cancel a plant, use the target option "Destroy cannabis" → confirm with /deletecannabis within 60s.

5. Selling — Buyer NPCs (black market)

Civilian-looking buyer NPCs wander map zones. An unknown NPC shows a hint prompt; walk up and interact.

Small talk (earn trust)  →  "Let's talk business"  →  Sell / Ask price
      →  Offer table (negotiate)  →  NPC approval  →  Payout
  • Trust system: the first time with an NPC you must make at least 2 rounds of small talk; on later visits it recognizes you.
  • Negotiation: the more you go above market price, the lower the NPC's accept chance. After 3 failed negotiations the NPC bans you for a while.
  • Sale quota: each NPC buys a limited amount per round (2–6 units), refreshing every 6 hours.
  • Payout: cash by default — cash / bank selectable.

Don't say “I'm selling”

The dangerous "I'm selling" (early sale) dialog option triggers a police alert ~90% of the time. Stay calm; earn trust first.

Default sale prices

ProductMarket ($)
Cannabis (cannabis)85
Grade A (cannabis_grade_a)220
Rotten (cannabis_rotten)12

Prices and NPC zones are fully configurable.

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